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About the Project

According to the IOM and UNICEF (2016) one in five of over 100,000 refugees and migrants who have crossed the Mediterranean Sea to Europe is a child. It is estimated that 214,355 migrant children have arrived in EU member states only in 2016. Children with migrant background are at risk of violence along their migration route, and due to difficulties of identification and registration their child protection needs are not always identified or met.

Reflecting on the analysis, it is argued that EU member states need to consider developing common procedures and systems which could reflect both the national conditions and adopt a European model assessed and based on Evidence Based Practice. For this reason this proposal promotes a tangible solution of interdisciplinary professional development within a European common/integrated approach. More specifically it interprets collaboration under a multi-level perspective: to meet professionals’ needs; to promote interagency collaborative schemes; and to advance quality progression within limited resources.

Project AIM

The aim of the GVETS is to develop an interdisciplinary capacity building program through gamification for new professionals working with children in migration environments in order to improve their capacity and strengthen their role for the protection of children. The innovative pedagogical method of gamification will be deployed as its affordances are full

alignment with training needs of social workers to address societal challenges. Particularly gamification of vocational training for professionals in child support, implies the deployment of experimentation, problem solving, communication and networking, critical thinking, contextualization and transferability of knowledge in to the field.

Specific Objectives

  • Development of online learning platform for the improvement of skills and competences of professionals working with children in migration environments.
  • Development and implementation of a blended training with international experts and Apps under a multi-disciplinary perspective and accredited through the EQF, ECVET and EQAVET.
  • Provide innovative VET pedagogical methods, best practice guidelines, and strategies towards the use of digital tools and innovative learning environments
  • Empower all stakeholders to use innovative ICT-based VET practices and resources in enhancing new skills for new markets
  • To provide contemporary methods and tools for assessment of skills acquisition, recognition and validation